Video games as art exhibitions: an interview with ACMI curator Conrad Bodman
Using video games in art exhibitions brings tantalising opportunities to explore form and medium. Daniel Golding speaks with ACMI's Head of Exhibitions, Conrad Bodman, about its Game Masters exhibition.
View ArticleMeet Warren Spector, the film critic who became a game designer
Warren Spector has made some of the most lionised video games in the history of the medium. At Games Masters, the influence of Spector's training as a film critic was palpable, writes Dan Golding.
View ArticleExhibition review: the ACMI’s Game Masters
The ACMI's exemplary exhibition Game Masters -- among the very best of its kind -- proves that video games belong in cultural spaces, writes a gobsmacked Game On's Daniel Golding.
View ArticleFred Armisen on Portlandia, video games and cross-dressing
Saturday Night Live alumni Fred Armisen is the co-creator and star of indie TV hit Portlandia. Alasdair Duncan talks to him about cross-dressing, video games and whether the people of Portland hate him.
View Article‘This is all your fault’: violent video game’s damning audience analysis
Based in a ravaged futuristic Dubai, Spec Ops: The Line expands the themes of Joseph Conrad's Heart of Darkness and attacks audiences who uncritically enjoy military shooters and violent video games,...
View ArticleFrank Lantz on physical v virtual and the future of ‘real world’ games
Frank Latz was one of the early pioneers of location-based video games that incorporated actual physical environments. He discusses the future of 'real world' gaming with Dale Leorke.
View ArticleStickets, Splice win at Freeplay Awards
Last weekend, the Freeplay Independent Games Festival awards showcased a diverse array of interesting and exciting new Australian video games — and some confused Americans eating a jar of Vegemite....
View ArticleGoalkicker: perfect gaming for Grand Final weekend
Just before the 2012 AFL Grand Final, a modest iOS and Android game proves that sometimes, all you need in a video game is something satisfying to do, writes Dan Golding.
View ArticleTalking through mediums: the Freeplay Independent Games Festival 2012
The speakers and attendees at this year's Freeplay Festival pushed beyond the dialogue that we’ve been rehearsing for years about video games and other media, aiming for something a little deeper, a...
View ArticleA message to the nerdosphere: code is not poetry
It’s a romantic idea, but we need to understand the differences between code and poetry while we embrace the idea of creative things being made with computer languages. The simple difference? Code...
View ArticleVideo game review: Rayman: Jungle Run — a mobile game with a difference
Rayman: Jungle Run is a mobile game with a difference. It's somewhere between a console and mobile game -- not bigger, but deeper -- making it one of the iOS and Android games of the year, writes Dan...
View Article2012: a defining year for video game development in Australia?
At this week's Game Connect Asia Pacific conference, famed American game designer Robin Hunicke brought an international perspective to Australian gaming issues. Dan Golding asked: could 2012 be a...
View ArticleGames guru Robin Hunicke playing Journey: an existential revelation
Watching games guru Robin Hunicke play Journey -- the video game she worked on at thatgamecompang -- at ACMI last week was a revelation. It was, in more ways than one, a moment to find your place in...
View ArticleHere’s why I won’t be buying Black Ops II
Oliver North: from the Iran-Contra scandal to consulting for a video game developer. His involvement in the Call of Duty franchise is the reason Dan Golding won't be buying the latest instalment.
View ArticleSubsidies boost TV production, gamers promised more
Simon Crean was talking up the government's response to the Convergence Review at this year's Screen Producer's Conference. TV producers -- and game developers -- are confident of a boost.
View ArticleKilling Is Harmless — new avenues for videogame criticism
Brendan Keogh’s new book about Spec Ops: The Line marks an important moment for writing about videogames, explains Daniel Golding.
View ArticleNo change on the menu at first Australian Games for Change festival
Games For Change is an international organisation with a lot of reach. Why, then, was its first Australian festival lacking an agenda for change? Video games aficionado Daniel Golding investigates.
View ArticleAnatomy of a video game console: the life and death of Nintento Wii
The Nintendo Wii was meant to be invisible, to blend in with our daily lives and routines. With the release of its successor, the Wii U, it's time to look again at Nintendo's little white box, writes...
View ArticleFuture of Freeplay: fresh visions for video game festival
The Freeplay Independent Games Festival has announced Katie Williams and Harry Lee as incoming co-directors. Dan Golding sat down with them to talk about the future of the festival.
View ArticleSexism, video game culture and the significance of #1ReasonWhy
'The hashtag felt so ephemeral.' Leena van Deventer on sexism, the future, video game culture and the significance of "#1ReasonWhy".
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